﻿using System;
using System.Runtime.Serialization;
using System.Windows.Media;
using System.Windows.Media.Media3D;

namespace GameBoard
{
    [DataContract]
    public class InfoTextVisualData : BaseVisualData
    {
        [DataMember]
        internal Point3D Position;
        [DataMember]
        internal Double FontSize;
        [DataMember]
        internal Brush Foreground;
        [DataMember]
        internal Brush Background;

        [DataMember]
        public string Text { get; set; }

        [DataMember]
        public double LongestPictureSide { get; set; }

        public int HeightChange { get; set; }

    }
}
